Animation Data Banks
When I started in Animation around 1958 life was simple in the Animation World. Animation fell into just a few categories of drawn, cutout, and model/puppet -which covered just about anything in 3D. There were some experimental techniques, but generally speaking you could see how any technique worked just by looking at it. Apart from the techniques, anyone from cameraman to editor could go to any studio in the world and all the equipment would be more or less the same.
Not so today; in fact two animators doing exactly the same type of work might well be using entirely different computer programs to do it, and the time taken to learn such programs would often mean they are stuck with their choice of program. As many programs come and go, it is worth spending time finding out what is likely to be around for the future.
As I am constantly looking for trends in animation I spend much time checking out links to the various animation categories. It can be quite frustrating at times, so I was pleased to come across the site at http://www.visualcomplexity.com/ which shows how Computer Animation can help out with visual search engines. The top image is an example of a visual data bank.
As far as I know, none have been applied to the 'World of Animation', but the potential is there, and if anyone gets around to doing it, much time and effort will be saved.
There are - of course - some good specialised Animation data banks. One of the best is:
http://www.awn.com/ and a subsection at http://schools.awn.com/
The big problem is that search engines have difficulty in searching for specific images. If you want a particular Bugs Bunny movie you can check out Chuck Jones, but the vast majority of animated movies don't get listed in a way that is easy to categorise. Until they do the best that can be offered is Animation Database and Animation Databanks
Stan
Labels: Animation, Computer Animation, Computers, Future, History
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