Make Movies Blog - v2.0

The World of Animation News, Trends, Problems, Work, Education,
and anything that moves frame-by-frame.

Friday, November 10, 2006

Being Funny

I understand that Science has seven big fundamental questions of the order 'How did Life start'. I can't remember what the other six are, but one of them must surely be 'Why are some people funny and others not'. I am happy to say that Science has now solved this problem, with the little help from its animation friends and a morphing program.

"The characteristics of a feminine face imply that the person may be agreeable and co-operative, which can be causal in our first impressions of comedians as being friendly and funny."
Dr Little used computer software to blend together 179 different facial aspects of 20 top comedians, resulting in the "perfect comedy face".

And picked Ricky Gervais as having the perfect comedy face - so that proves it.
Find out more at: "http://www.itv.com/news/entertainment_0e6a2a3f4a4578cb05bb63d81a59b4f7.html

I would like to see the system applied to Politicians, and a few others who we might put our trust in.


A recent study regarding 'Prejudices and what we look like' can be found at http://www.badscience.net/?p=219. It supports the obvious in that we are attracted to beautiful people, but that is partly because - as those of us in the movie business know - the good are beautiful and the bad are ugly. Disney made a mint out of it; and anyone working in the Animation industry is aware that a Cartoon's face is its fortune.

The constant reinforcement of what is Good and Bad stemming from the worlds of advertising, movies, and fashion may be conditioning our brains in a way that Religion did in history.

If computer games are making children violent then animation has a lot to answer for. On the other hand, if animation can define the 'Perfect Comedy Face' then perhaps there is a 'Perfect Tragedy Face', or a perfect face for any attribute you can think of.

It would certainly be handy for checking passport photos, Internet dating photos, and personal photos for our CV, but I can see the possibility of plastic surgery opening up new fields of expertise with body parts as yet unexplored.


Stan

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Man Bites God

A few posts ago I mentioned advances in movie projectors and referred to projecting onto clouds. One reader - Deborah Kelly - sent me an image of her work doing just that(http://www.bewareofthegod.com/?cat=9).

But what was of more interest was her work as an Activist-Artist.
Having 'Beware of the God' projected in Heaven seems a good way of getting the message across, bearing mind the recent trouble with the Prophet Mohammed cartoons published in Denmark. No one questions the power of Political cartoons; apart from their instant summing up of a situation, they are globally recognised. It is a power that has yet to reach its full potential.

The 'Hitchhikers Guide to the Galaxy' made the ultimate blasphemy of having God as a Super-computer - it is a belief that gains adherents daily - so it was interesting to note that scientists who build such machines are turning to animation for the next divine upgrade.

It seems that the chips that power computer games are currently the most powerful ones around, and will be the basis for the next Supercomputers, but they will not be for playing games, only rather boring things like curing diseases so the world become over-populated, and designing bombs to cure the problem.

As we all know, there is only one problem in the world - other people - and computer games at least allow us to live in virtual worlds where other people either live by our personal standards or get zapped for not trying. Someone - whose name escapes me for the moment - said "All the Worlds a stage". My guess is that it's a computer game, or soon will be.


Stan

ps. Some of you might be interested in http://www.metro.co.uk/weird/article.html?in_article_id=24217&in_page_id=2

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Tuesday, October 17, 2006

Computer Games

The first computer game I played was 'Lunar Lander' on a Mainframe machine in the late 1960s; we didn't have screens; you typed in coordinates for speed and distance, and it calculated your descent and how much fuel you had, then printed out the answer. It was played so much some colleges banned it.



My first games addiction was the Purple People Eaters on the BBC Micro; Mice weren't available then, so I got Repetitive Strain Injury like most games players of the time. I moved on to Lemmings on the Amiga, but when my PC came along I had passed my games phase, and apart from Freecel and Spider Solitaire, never play games.

But I was invited along to the London Games Festival earlier this month to hear discussions on Artificial Intelligence in Computer Games; the next 'big thing'. I wasn't all that impressed by what I saw or heard.

Being a scriptwriter I find Computer games lacking in plot, but the main point of the discussions was how to put more 'Emotional attributes' into the Avatars.

I suggested that Games developers were going along the same learning curve as Film makers had done many years ago, and that though good design in games is essential, it is parallel to having celebrities rather than good actors in roles.

I left the show feeling that it will be some time before Avatars can put emotion into acting, but I was wrong. Take a look at: http://www.nytimes.com/2006/10/15/movies/15waxm.html?em&ex=1161144000&en=40ce02b6fecabbcc&ei=5087%0A

Without doubt this is the beginning of a new era in Computer Graphics and Movie making generally. It is not difficult to see that this technology will end up on the desktop within a year or two.

The merging of Games and Movies really is one giant step for Avatars; it just needs Surround Screens, Holograms, and Virtual Reality to catch up now.

In the mean time look at:
http://www.avatarist.com/
http://www.google.com/search?q=Motion+graphics
http://www.google.com/search?hl=en&lr=&q=CGI+%2B+animation&btnG=Search

Stan

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