Curriculum Animation
Getting started: developing drawing skills and techniques related to animation
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Introduction

Animation is an enabling skill like literacy and numeracy, and can be applied to any subject. The equipment and materials, ranging from pencil and paper to computers will be found in most classrooms, and contrary to popular belief, animation does not require any drawing skill beyond what most children have naturally.

The techniques have wide applications beyond animation, some of the subjects it has been used in are listed below:

  • Art: Drawing, modelling, typography, design, and a range of techniques for visualising, creating, manipulating, and presenting images.
  • Design and Technology: The use of computers for designing and processing images. For example, designing electronic circuits and showing them work.
  • Drama: Acting out storylines. Modelling postures and gestures. Recording soundtracks of voice, music, and effects.
  • Information Technology: Learning a range of computer programs for capturing, creating, processing, and recording sound and images. Students also learn to use the Internet to send and receive pictures and short animation sequences. This allows collaborative projects with other schools.
  • Media studies: How movies are made from ideas through to production.

Apart from the above applications, students learn social skills by working together to produce work that will be seen and used by others, this closely reflects the real world.

The course is divided into three parts:

1.

Exercises to develop drawing skills and techniques related to animation.

   
2.

Various ways of making drawings move using techniques based on optical toys.

   
3.

Using computers and sound equipment to produce movies.

 
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